Design Thinking Principles

Design thinking, in some form or another, has been used throughout the ages by inventors, philosophers, and scholars to address complex or challenging problems and pave the way for creative solutions. As a cornerstone of modern innovation, it has applications for both digital design and physical construction.

Its use is second nature to creative professionals such as artists, architects, and graphic designers, but it has applications in scientific fields for engineers, inventors, and IT professionals as well. Design thinking is not a specific algorithm, but more of a framework to process an idea and systematically bring it from vision to reality.

At this design thinking course, a student will learn the elements of the user-centered, prototype-driven design thinking process, a standard design method to test and refine their potential solutions.  This will be a project based course; each student will be expected to take home not only the new tools and increased confidence necessary for tackling complex problems, but also their completed prototype as proof of their efforts.

What you will get out from this course:

This will be a project based course; students will be expected to:

  • Learn the elements of the standard design thinking process
    • User-centered, prototype-driven design is the cornerstone to advanced design.
  • Improved interview and observation techniques
    • Better understand target users, market, and competitors
  • Understand how to define and reframe problems
  • Use rapid prototyping and iteration to solve complex design problems
  • Be able to translate what they’ve learned to their own innovative projects
  • Take home their own finished projects as a result of this course


Design Tools/Skills You Will Learn:

  • Research methodologies
  • Low-fidelity prototyping tool (POP)
  • High-fidelity prototyping tool (Axure,, etc.)
  • Mock Up/Visual design tools (Sketch App)
  • Demo tools, etc.
  • User Testing methodologies


Duration of this course: 2 weeks


This will be a design thinking course taught by Mr. Tingbin Tang, an interactive design professor at San Jose State University and former director of the design department at China Central Academy of Fine Arts. He’s the current CEO of Nearal and former CEO of Gopackup, Qifang and Peopeo; his artworks have been permanently collected by The Chicago Athenaeum, an International Museum of Architecture and Design, and have won him numerous international design awards. His work has been reported by Time Magazine, CNN, ABC news, and many other media and press. As an entrepreneur and innovator, he will expand your creative thinking to create a more unique design perspective.









  • 了解标准的设计思维过程的各个要素
  • 以用户为中心的原型驱动设计
  • 学会改进用户采访和行为观察的技巧
  • 更好地了解目标用户,市场和竞争对手
  • 了解如何定义和重构问题
  • 掌握如何使用快速原型设计和迭代来解决复杂的设计问题
  • 能够将他们学到的知识转化为自己的创新项目
  • 完成本课程后,将自己完成的项目带回家



  • 用户研究方法
  • 低保真原型制作工具(POP)
  • 高保真原型制作工具(Axure,ProtoIO,FramerX等)
  • 模拟/视觉设计工具(Sketch App)
  • 演示工具等
  • 用户测试方法





这将是由唐庭斌先生讲授的设计思维课程,他是圣何塞州立大学的互动设计教授,也是中央美术学院前设计系主任。 他是Nearal的现任首席执行官,Gopackup,Qifang和Peopeo的前首席执行官; 他是连续创业者,打造过多个成功的产品;他的设计作品被国际建筑与设计博物馆芝加哥雅典娜神庙博物馆永久收藏,他赢得了无数国际设计奖项。 时代周刊,美国有线电视新闻网,美国广播公司新闻以及其他许多媒体和媒体报道了他的作品。 作为企业家和创新者,他将扩展您的创造性思维,以创造更独特的设计视角。